Additional details

This is a simple tube with a shader giving it a volumetric effect.

The shader is actually very simple, it is an emissive and affects the alpha with a ramp in several directions:
- from bottom to op
- from top to bottom
- with a fresnel effect
- and based on camera distance, so it fades out as we get closer (to avoid revealing the polygons)
lightColumn1.jpg

sop/lightColumn

version 2 saved on 22 Sep 2022

Volumetric Light Effect

Volumetric Light Effect

Product information

Free

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