Additional details

This WebGL scene is done with raymarching, where metaballs are animated to move and merge together.

3 of those metaballs are following the cursor. Using the actor nodes, I've set them up to have varying delay.

How to edit this template:

This template is built using polygonjs and vuejs. The full source is available on github.
You can edit the 3D scene with polygonjs visual editor.

Digital Ink

version 2 published on 20 Sep 2022

Have fun with metaballs!

Have fun with metaballs!

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